Resume
Design Expertise
Game design, level design, and scripting
Single player and multiplayer design
RTS, FPS, MMO, and puzzle design
Unreal Engine 4, Source, and other engines
Competitive and cooperative design
XBOX, Playstation, PC, and Oculus platforms
Blueprint and text based scripting languages
Over 10 years experience
Professional Experience
Hidden Path Entertainment
Senior Designer
September 2016 - Present
Leading the world design and defining core game loops for an unannounced project
Designed 19 of the 21 maps in Brass Tactics for 1v1, co-op, campaign, and arena game modes
Scripted all of the level scripting for the maps in Brass Tactics
Architected and implemented many blueprints for Brass Tactics including patrol groups and routes, game modes and mods, wave spawners modified by difficulty, objective indicators, and demo controllers
Architected and prototyped our queued audio and VO system in blueprint before it became codified
Worked with programming to design and create performant blueprints and AI behavior
Worked with art to establish visual language, themes, and vistas for levels and gameplay spaces
Established level design and scripting best practices for Brass Tactics and unannounced projects
Turtle Rock Studios
Senior Designer
August 2013 - August 2016
Designed Rescue, Nest, Defend, and Evacuation game modes for Evolve
Designed the Defend map New Calico and took on the other Defend maps after prototype phase on Evolve
Implemented campaign effects in Evacuation for all Evolve launch content
Worked with programmers to create features for implementing and tuning Evolve game modes
Created character traversal mechanics, enemy designs, levels, and items in UE4 for an unannounced project
Created static and dynamic spawning systems for items, enemies, and missions for an unannounced project
Created waypoint marker and HUD messaging systems in UE4 for an unannounced project
Red 5 Studios
Game Designer
July 2012 – August 2013
Designed and scripted Firefall's first 5-man PvE instance, Blackwater Anomaly
Co-designed Firefall’s Chosen Warfront gameplay events
Acted as producer for the Chosen Warfront team in addition to design responsibilities
Worked with world builders to ensure playspaces accommodated gameplay mechanics while looking good
38 Studios
Game Designer
November 2011 – May 2012
Designed layouts, encounters, quests, and events for zones and dungeons for Project Copernicus
Designed a deck building card game, fully playable in physical form based on Kingdoms of Amalur IP
Scripted events, encounters, and quests for several zones in Project Copernicus
Worked with artists to ensure playspaces fulfill both art and design goals
Zenimax Online Studios
Level Designer
October 2010 – October 2011
Designed interior and exterior dungeons for The Elder Scrolls Online
Created singleplayer and multiplayer dungeons for The Elder Scrolls Online
Worked with designers and writers to craft playspaces to accommodate their encounters and storytelling
Worked with artists to take playspaces to an art complete state while maintaining design integrity
Sony Online Entertainment
Associate Game Designer
August 2008 – August 2010
Created PvE and PvP levels on The Agency
Designed FPS levels using cover system and run-and-gun gameplay mechanics
Scripted enemy encounters, non-combat puzzles, gameplay events, and PvP game modes
Prototyped a modular level construction tool set for designers and artists
Personal Projects
Cubi, Portal 2 Community Map
Released June 2011, Re-released May 2012
Among the top rated Portal 2 maps of all time on the Steam Workshop for Portal 2, with 5 stars and 96% positive ratings over 72,000+ total ratings
Designed and developed the entire level in Hammer using in-game assets
Initially released in June 2011, but re-released on the Steam Workshop in May 2012
Conundrum, Portal Community Map
Released June 2010
The highest rated Portal map on Portal Game Maps, a community site for Portal
Designed and developed the entire level in Hammer using in-game assets
Education
The Guildhall at Southern Methodist University, Plano TX
Graduated March 2008
Masters of Interactive Technology in Digital Game Development
Cumulative GPA: 3.93
Montana State University, Bozeman MT
Graduated May 2006
Bachelor of Science in Marketing
Cumulative GPA: 3.69